- Mario Rpg Cheat Codes
- Mario Rpg Game Genie Codes
- Super Mario Rpg Rom Cheats
- Mario Rpg Seven Stars Cheats
- Super Mario Rpg Walkthrough
- Snes Super Mario Rpg Cheats
Super Mario RPG - Legend of the Seven Stars (USA) Super Mario RPG - Legend of the Seven Stars (USA) Super Mario RPG - Legend of the Seven Stars (U) ! Super Mario RPG - Legend of the Seven Stars (1996)(Nintendo - Square)(US). This page contains Super Mario RPG: Legend of the Seven Stars cheats list for WII version. Now we have 19 cheats in our list, which includes 3 easter eggs, 16 secrets. We hope information that you'll find at this page help you in playing Super Mario RPG: Legend of the Seven Stars on WII platform. Yo'ster Isle is a location in Super Mario RPG: Legend of the Seven Stars. It can be accessed by playing through the Pipe Vault. This location is found while looking in the southwestern area of the Mushroom Kingdom. This island is also the home of the Yoshi in this installment. Mario and his team decide to take a brief rest break at Yo'ster Isle where they meet up with a green Yoshi.
Mario Rpg Cheat Codes
The following are known Game Genie Codes for Super Mario RPG: Legend of the Seven Stars on Super Nintendo (SNES).
Mario Rpg Game Genie Codes
- Unlimited Flower Points
3ECD-7765 - Change Battle Field Background
??DD-2A86
??DD-2AE6 - Money Code (Sell Able Juice For 898 Coins)
D50A-5A16
Note: If you buy Able Juice for 4 Coins with this code off, you can turn it on and sell it for the 898 Coins. Repeat as needed. - Mario Starts A New Game With 25 Flower Points
FBD2-7EC6 - Mario Starts A New Game With 50 Flower Points
74D2-7EC6 - Mario Starts A New Game With 99 Flower Points
17D2-7EC6 - Mario Starts A New Game With 256 Coins
DFD2-7E46 - Mario Starts A New Game With 768 Coins
D7D2-7E46 - Mario Starts A New Game With 256 Frog Coins
DFD3-7A46 - Mario Starts A New Game With 768 Frog Coins
D7D3-7A46 - Automatic Super Jumps (100 Jumps)
FCA3-E76C - Automatic Ultra Jumps (100 Jumps)
FCA9-7468 - Infinite Super/Ultra Jumps
DD4E-7D68 - Magikoopa's Magic Treasure Chest Gives 10 Coins Each Hit
7ED7-56D4 - Magikoopa's Magic Treasure Chest Gives Frog Coins
53D7-56D4
D6D7-5604 - Magikoopa's Magic Treasure Chest Gives Flowers
5DD7-56D4
D6D7-5604 - Infinite HP
B299-54A5 - Always Speed To Finish Line With 1 Cookie
F796-EBA5 - Mario Jumps Ultra High
EEFE-7FAF - Move Up Freely (Through Walls)
3C55-E7C1 - Move Left Freely (Through Walls)
3C59-E731 - Press Up To Go Down
FD55-E741
DD55-E711 - Press Left To Go Right
FD51-ED31
DD51-EF41 - Inch Through Walls Horizontally
E359-EDC1 - Inch Through Walls Vertically
E251-E431 - Never Advance Characters In Battle
C3F9-8708
Note: If you enable this code while you're choosing a command then you will use that character only for the rest of the battle. Turn the code off if the enemy strikes first. - Always Character 1's (From The Right) Turn In Battle
C4F9-84D8
E3F9-8408
EEF9-8468 - Always Character 2's (From The Right) Turn In Battle
C4F9-84D8
DDF9-8408
DDF9-8468 - Always Character 3's (From The Right) Turn In Battle
C4F9-84D8
DDF9-8468 - 1-Hit Kills Friends & Enemies
DDA5-5F0B - Mario Walks And Runs Much Faster
0D84-7764 - 'Geno Whirl' Always Kills
62A5-EF68
DDAB-E468 - Play Culex Victory Music (Final Fantasy) Instead of Standard Victory Music
7A0B-77D8 - Go Into Culex's Door (Might Be Invisible) To Fight Again
DD9D-7D30
6F59-755A
D751-707A - Unlock Culex's Door
F99D-7D40
B99D-7DC0
DD9D-7D30
Note: Could make save unbeatable if not used right. If you're having trouble with the door being locked, use this code. Keep them disabled until you're in the middle of a small room in Monstro Town with the exit to the world map, then walk to the screen with the door, and disable the codes. - Battles End Automatically And Quickly
6D67-8D68
Note: You get nothing from these battles. - Infinite Tries In Action Sequences / Lit Candles Don't Count In Marrymore
A98E-7707 - Cheap Stores
CE72-7FAE
5572-74DE - Very Cheap Stores
6D72-7FAE
CB72-740E
ED72-746E - Give You Mega EXP., Coins, And An Item
??81-57DB
Modifiers- 10: Maple Syrup
- 11: Pick Me Up
- 12: Yoshi Cookie
- 13: Pure Water
- 14: Max Mushroom
- 15: Able Juice
- 16: Bracer
- 17: Honey Syrup
- 18: Red Essence
- 19: Royal Syrup
- 1A: Kerokero Cola
- 1B: Energizer
- 1C: Yoshi Ade
- 1D: Mushroom
- 1E: Sleepy Bomb
- 1F: Mid Mushroom
- 22: Maple Syrup
- 30: Maple Syrup
- 32: Earlier Time
- 35: Fear Bomb
- 37: Sleepy Bomb
- 50: Flower Jar
- 51: Yoshi Candy
- 52: Good Bags
- 53: Equipment
- 54: Ice Bomb
- 55: Froggie Drink
- 56: Muku Cookie
- 57: Flower Tab
- 58: See Ya
- 59: Flower Box
- 5B: Elixir
- 5C: Megalixir
- 5D: Bad Mushroom
- 5E: Equipment Items
- A2: Bad Mushroom
- AD: Mushroom
- B0-BF: Equipment Items
- C0-CF: Equipment Items
- D0-DF: Equipment Items
- E0-EF: Equipment Items
- Auto-Select 'Special' Option In Battle
0082-57DB - Skip Exp. & Coin Screen
0086-57DB - Mario Turn Into Number
0080-7DDB - Go In Order Of Speed During Battle
0080-77DB
Note: Items that increase Speed are not counted. - No Key Buttons
0083-7DDB - All Of Your Characters Are Messed Up
0084-74DB - Messed Up Key Buttons And Your Character's Magic Gives 0 (Both In Heal And Damage)
0085-74DB - Win Battle Without Fighting
AA60-87D8
AA60-8768
0A62-54D8
0E62-54D8
Note: You get nothing from these battles. - Repeat Items
0065-5DDA
Note: Leave an area and come back, the items will have returned. - Resets Game After Enemy Jump-In
8661-54D8 - Pause Mode In Battle
0C61-54D8
Note: Pause and resume the game by turning this code on and off. - Glitchy Characters And Enemies In Battle
0067-54D8 - Load/Save Screen And Menu Screen Has No Border, Etc.
0068-5DDA - Fast Music
55B0-7DF7 - Weird And Unpredictable Music/Change In Speed
0EBC-7DF7 - No Land Graphic
5560-74D2 - Effect Land Graphic, Changes In Color, Etc.
5560-5DD2 - Effect Letter On Overworld Map
5560-7FD2 - Look Like Messed Up Japanese Text/Words
5560-8DD2 - Effect Battle
5560-5DD8 - Makes The Jump Technique Work Against ALL Enemies! (Instead of Just One)
904E-7246 - Makes The Jump Technique ULTRA Strong! Causes Well Over 300 Damage! (Can Combine With The Code Above)
E44E-72C6 - Makes The Fire Orb Technique work Against ALL Enemies! (Instead of Just One)
904D-5A46 - Makes The Fire Orb Technique ULTRA Strong! Causes Well Over 300 Damage! (Can Combine With The Code Above)
E44D-5AC6 - The Jump Technique Uses 0 Flower Points
DD4E-7A36 - The Fire Orb Technique Uses 0 Flower Points
DD4E-7E36 - The Super Jump Technique Uses 0 Flower Points
DD4D-5336 - The Super Flame Technique Uses 0 Flower Points
DD4F-5236 - The Ultra Jump Technique Uses 0 Flower Points
DD44-5A36 - The Ultra Flame Technique Uses 0 Flower Points
DD44-5E36 - Mushrooms Are Free
DD08-5AC6 - Mid Mushrooms Are Free
DD08-5246 - Honey Syrup Is Free
DD08-5346 - Maple Syrup Is Free
DD08-53C6 - Pick Me Up Is Free
DD08-5EC6 - Freshen Up Is Free
DD0E-5A46 - Jump Shoes Are Free
DD06-53C6 - Mario Starts A New Game At Level 6
DFD7-7236 - Mario Starts A New Game At Level 11
D0D7-7236 - Mario Starts A New Game At Level 23
F1D7-7236
Note: When using the next 7 codes, you must use them at the start of a new game. They do not take effect until you fight Bowser at the very beginning of the game.
Battle Codes
Items Are Free Codes
Leveling Codes
Note: These do not take effect until after the first battle.
Super Mario Rpg Rom Cheats
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we'll update the list.
Mario Rpg Seven Stars Cheats
Code Indexes for Super Nintendo (SNES) Ableton live 9 crack kickass proxy.
Mario Rpg Cheat Codes
The following are known Game Genie Codes for Super Mario RPG: Legend of the Seven Stars on Super Nintendo (SNES).
Mario Rpg Game Genie Codes
- Unlimited Flower Points
3ECD-7765 - Change Battle Field Background
??DD-2A86
??DD-2AE6 - Money Code (Sell Able Juice For 898 Coins)
D50A-5A16
Note: If you buy Able Juice for 4 Coins with this code off, you can turn it on and sell it for the 898 Coins. Repeat as needed. - Mario Starts A New Game With 25 Flower Points
FBD2-7EC6 - Mario Starts A New Game With 50 Flower Points
74D2-7EC6 - Mario Starts A New Game With 99 Flower Points
17D2-7EC6 - Mario Starts A New Game With 256 Coins
DFD2-7E46 - Mario Starts A New Game With 768 Coins
D7D2-7E46 - Mario Starts A New Game With 256 Frog Coins
DFD3-7A46 - Mario Starts A New Game With 768 Frog Coins
D7D3-7A46 - Automatic Super Jumps (100 Jumps)
FCA3-E76C - Automatic Ultra Jumps (100 Jumps)
FCA9-7468 - Infinite Super/Ultra Jumps
DD4E-7D68 - Magikoopa's Magic Treasure Chest Gives 10 Coins Each Hit
7ED7-56D4 - Magikoopa's Magic Treasure Chest Gives Frog Coins
53D7-56D4
D6D7-5604 - Magikoopa's Magic Treasure Chest Gives Flowers
5DD7-56D4
D6D7-5604 - Infinite HP
B299-54A5 - Always Speed To Finish Line With 1 Cookie
F796-EBA5 - Mario Jumps Ultra High
EEFE-7FAF - Move Up Freely (Through Walls)
3C55-E7C1 - Move Left Freely (Through Walls)
3C59-E731 - Press Up To Go Down
FD55-E741
DD55-E711 - Press Left To Go Right
FD51-ED31
DD51-EF41 - Inch Through Walls Horizontally
E359-EDC1 - Inch Through Walls Vertically
E251-E431 - Never Advance Characters In Battle
C3F9-8708
Note: If you enable this code while you're choosing a command then you will use that character only for the rest of the battle. Turn the code off if the enemy strikes first. - Always Character 1's (From The Right) Turn In Battle
C4F9-84D8
E3F9-8408
EEF9-8468 - Always Character 2's (From The Right) Turn In Battle
C4F9-84D8
DDF9-8408
DDF9-8468 - Always Character 3's (From The Right) Turn In Battle
C4F9-84D8
DDF9-8468 - 1-Hit Kills Friends & Enemies
DDA5-5F0B - Mario Walks And Runs Much Faster
0D84-7764 - 'Geno Whirl' Always Kills
62A5-EF68
DDAB-E468 - Play Culex Victory Music (Final Fantasy) Instead of Standard Victory Music
7A0B-77D8 - Go Into Culex's Door (Might Be Invisible) To Fight Again
DD9D-7D30
6F59-755A
D751-707A - Unlock Culex's Door
F99D-7D40
B99D-7DC0
DD9D-7D30
Note: Could make save unbeatable if not used right. If you're having trouble with the door being locked, use this code. Keep them disabled until you're in the middle of a small room in Monstro Town with the exit to the world map, then walk to the screen with the door, and disable the codes. - Battles End Automatically And Quickly
6D67-8D68
Note: You get nothing from these battles. - Infinite Tries In Action Sequences / Lit Candles Don't Count In Marrymore
A98E-7707 - Cheap Stores
CE72-7FAE
5572-74DE - Very Cheap Stores
6D72-7FAE
CB72-740E
ED72-746E - Give You Mega EXP., Coins, And An Item
??81-57DB
Modifiers- 10: Maple Syrup
- 11: Pick Me Up
- 12: Yoshi Cookie
- 13: Pure Water
- 14: Max Mushroom
- 15: Able Juice
- 16: Bracer
- 17: Honey Syrup
- 18: Red Essence
- 19: Royal Syrup
- 1A: Kerokero Cola
- 1B: Energizer
- 1C: Yoshi Ade
- 1D: Mushroom
- 1E: Sleepy Bomb
- 1F: Mid Mushroom
- 22: Maple Syrup
- 30: Maple Syrup
- 32: Earlier Time
- 35: Fear Bomb
- 37: Sleepy Bomb
- 50: Flower Jar
- 51: Yoshi Candy
- 52: Good Bags
- 53: Equipment
- 54: Ice Bomb
- 55: Froggie Drink
- 56: Muku Cookie
- 57: Flower Tab
- 58: See Ya
- 59: Flower Box
- 5B: Elixir
- 5C: Megalixir
- 5D: Bad Mushroom
- 5E: Equipment Items
- A2: Bad Mushroom
- AD: Mushroom
- B0-BF: Equipment Items
- C0-CF: Equipment Items
- D0-DF: Equipment Items
- E0-EF: Equipment Items
- Auto-Select 'Special' Option In Battle
0082-57DB - Skip Exp. & Coin Screen
0086-57DB - Mario Turn Into Number
0080-7DDB - Go In Order Of Speed During Battle
0080-77DB
Note: Items that increase Speed are not counted. - No Key Buttons
0083-7DDB - All Of Your Characters Are Messed Up
0084-74DB - Messed Up Key Buttons And Your Character's Magic Gives 0 (Both In Heal And Damage)
0085-74DB - Win Battle Without Fighting
AA60-87D8
AA60-8768
0A62-54D8
0E62-54D8
Note: You get nothing from these battles. - Repeat Items
0065-5DDA
Note: Leave an area and come back, the items will have returned. - Resets Game After Enemy Jump-In
8661-54D8 - Pause Mode In Battle
0C61-54D8
Note: Pause and resume the game by turning this code on and off. - Glitchy Characters And Enemies In Battle
0067-54D8 - Load/Save Screen And Menu Screen Has No Border, Etc.
0068-5DDA - Fast Music
55B0-7DF7 - Weird And Unpredictable Music/Change In Speed
0EBC-7DF7 - No Land Graphic
5560-74D2 - Effect Land Graphic, Changes In Color, Etc.
5560-5DD2 - Effect Letter On Overworld Map
5560-7FD2 - Look Like Messed Up Japanese Text/Words
5560-8DD2 - Effect Battle
5560-5DD8 - Makes The Jump Technique Work Against ALL Enemies! (Instead of Just One)
904E-7246 - Makes The Jump Technique ULTRA Strong! Causes Well Over 300 Damage! (Can Combine With The Code Above)
E44E-72C6 - Makes The Fire Orb Technique work Against ALL Enemies! (Instead of Just One)
904D-5A46 - Makes The Fire Orb Technique ULTRA Strong! Causes Well Over 300 Damage! (Can Combine With The Code Above)
E44D-5AC6 - The Jump Technique Uses 0 Flower Points
DD4E-7A36 - The Fire Orb Technique Uses 0 Flower Points
DD4E-7E36 - The Super Jump Technique Uses 0 Flower Points
DD4D-5336 - The Super Flame Technique Uses 0 Flower Points
DD4F-5236 - The Ultra Jump Technique Uses 0 Flower Points
DD44-5A36 - The Ultra Flame Technique Uses 0 Flower Points
DD44-5E36 - Mushrooms Are Free
DD08-5AC6 - Mid Mushrooms Are Free
DD08-5246 - Honey Syrup Is Free
DD08-5346 - Maple Syrup Is Free
DD08-53C6 - Pick Me Up Is Free
DD08-5EC6 - Freshen Up Is Free
DD0E-5A46 - Jump Shoes Are Free
DD06-53C6 - Mario Starts A New Game At Level 6
DFD7-7236 - Mario Starts A New Game At Level 11
D0D7-7236 - Mario Starts A New Game At Level 23
F1D7-7236
Note: When using the next 7 codes, you must use them at the start of a new game. They do not take effect until you fight Bowser at the very beginning of the game.
Battle Codes
Items Are Free Codes
Leveling Codes
Note: These do not take effect until after the first battle.
Super Mario Rpg Rom Cheats
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we'll update the list.
Mario Rpg Seven Stars Cheats
Code Indexes for Super Nintendo (SNES) Ableton live 9 crack kickass proxy.
Super Mario Rpg Walkthrough
It has been requested that this article be rewritten.
Knife Guy is the older brother of Grate Guy in Super Mario RPG: Legend of the Seven Stars. The two seemingly work as entertainers and bodyguards for Booster. When Booster (with Toadstool in tow) flees his tower, Mario and company chase after him. However, the heroes are ambushed on the balcony of the tower by Knife Guy and Grate Guy. Knife Guy is not as dangerous as his partner Grate Guy, but still should not be underestimated. Each turn, he will either attack, or throw a knife that does 1.5x the damage of his normal attack to one character. The odds of each is 2/3 for the former, and 1/3 for the latter. At some point in the battle, he will call for a team-up, and will stand on Grate Guy's head. They are still considered separate targets during this time. It is in this team-up phase that the battle's real difficulty lies: each turn, Knife Guy will either use Blizzard to damage the whole party, or Crystal to damage one character. The odds of each is 1/3 in favor of Blizzard, and 2/3 in favor of Crystal. While Blizzard does not have much power, especially backed by Knife Guy's somewhat low Magic Attack, the fact that Grate Guy will be using Meteor Blast every turn allows it to quickly wear out Mario's group. This phase's length is determined by a hidden counter, as well as Knife and Grate Guy's HP. Each time Knife Guy takes damage, the counter is increased by 1, and each time Knife Guy uses either of his spells, the counter is increased by 2. If either Knife or Grate Guy is defeated, or the counter reaches at least 5, they will separate and return to their first phase. The battle comes down to defeating one of them as quickly as possible, as neither Knife or Grate Guy are much of a threat on their own. Knife Guy should be eliminated first, to limit the number and duration of team-up phases. While Grate Guy will be a bother with his status attacks, Knife Guy has 200 less HP and is weak to Fire: if Mario has learned Super Flame, he can easily inflict a couple hundred damage to Knife Guy. After their defeat, Knife Guy and Grate Guy decide to split up. Grate Guy opens his own casino near Bean Valley while Knife Guy stays at Booster Tower. Inside the tower, Knife Guy practices his juggling (trading in his knives for colored balls). If Mario returns to Booster Tower, Knife Guy will offer to play a game with him. The jester will juggle one yellow ball with a multitude of red balls; when he stops, Mario has to guess which hand the sole yellow ball is in. If Mario wins, he will be 'rewarded' with a Moldy Mush, a Wilt Shroom, or a Rotten Mush, and sometimes a Mid Mushroom or Max Mushroom. If Mario keeps playing, the game will get progressively more difficult. If Mario wins on the highest difficulty level, Knife Guy will give him the Bright Card needed to get into Grate Guy's Casino. Gallery[edit]
Names in other languages[edit]
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